Age/Gender: 22, Male
Location: New York, NY
Job: Filmmaker / Traceur
"If James Bond can do it, how hard can it be?"
Newgrounds Stats
Whistle Status: Garbage
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Voting Pow.: 5.90 votes
BBS Posts: 1,205 (1.3 per day)
Flash Reviews: 105
Music Reviews: 22
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Latest Flash Reviews
I was drawn to this game by the title, and review it only because of it's relevance to my alias.
Short but sweet. Your music choice was very fitting, and the mechanics of the obstacles were pretty nice in their variety. I think that this game would be a lot better if the sisters weren't spinning so wildly. I don't think it's possible to get all 7 through as is.
I think that black and white was a poor choice. If anything, a dark blue for the walls, and they could be running on the spiral arms of the milky way, a light blue. It would have helped the mood and theme.
More levels would be nice, and powerups of some sort. Anything to make the gameplay more unique.
Pleiades 2, please. ;)
Author's Response:
Thanks you :)
I know it could be better with colours. Its not even fully black and white, there is no grey. I made it just to take a break, but seeing how positive the resopnse is so far i will make it better.
It is possible ;)
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I'll start by saying that I haven't played RE1, so I can't match your angles to what was used in the game. I can say that I found most of your angles used to be very game-like.
There were a lot more technical issues than in previous installments of the FroNick franchise. Your first shot had some odd light flaring that I can't quite diagnose. Use manual exposure next time, I guess. Your camera was probably adjusting for a glint somewhere and couldn't get it right. Happens a lot with auto-exposure. Also, there were thumbs in one of your shots, which you used twice, so two thumbs. And purple light flares in the washing machine room. Weird effect, really.
Your text was a bit hard to read. It was too fine. Perhaps making it bolder would help, or programming it with bordering. Anything to make it stand out. Good font choice and color though. I'd prefer it faster, and it would cut down on file size if you shortened the film, so perhaps you should have explored the possibility. But I'm willing to bet that RE1 had text that was slow as balls. I guess people were illiterate back in the 90's.
The shot from atop the bed was too shaky. You should have mounted the camera on a pile of books. Or a pile of trash, or the blue pillow on the middle of the floor (man your dorm room is a wreck). Also, the shot where Nick had taken the cell phone (phone disappeared) needed a half second or more cut at the start.
I don't understand why you mixed animation in with live action. It was a very poor choice in my opinion. Especially considering that the animation was sloppy in several ways. No background, and the door that opened opens without the handle. The handle just floats there, detached. Perhaps that's a reference to the game, I dunno.
From a viewer's standpoint, i can honestly say that I have no idea what's going on. That's entirely my fault for not having played RE1, but this project is not at all friendly to someone who hasn't played the game. You could say that preknowledge of the game is mandatory, but I've enjoyed game parodies before without having played. I have a personal belief that to be entertained by a parody on a subject that one has no knowledge of, is the mark of a brilliant parody.
God damn I'm complaining a lot.
What I liked:
Your transition to and from cutscenes. Mother. Fucking. Ace.
I like the artificial light flare on usable items. Clever.
Concept.
Music. There is none, because you ran out of room. Based on your author's comments, I can also see that you're aware that you have a pacing problem. If you cut a few frames off of each shot, the pace would increase, and you'd free up some filesize. Also, it was a good idea to have the cursor switch between NO and YES initially, but the two that followed didn't need it. It took up too much time.
I really feel very strongly that you should re-cut this really quick and trim some of the fat. It would make the movie a lot stronger. And it might free up enough space to add music, which would be really helpful. Win/win.
Overall, an average project.
Author's Response:
Yeah, angles matched the game pretty well in my opinion.
The lighting actually didn't come from the camera. It actually just came from lowering the quality from like 300 MB to 15 MB or so.
The top of the bed scene.. we couldn't get the camera pointed at the right angle. Had to resort to holding it. One of three scenes where I had to hold the camera.
The door.. yes just like the game. Ha, sorry you'd have to play the game to realize that. No background or anything just like the game. Plus, we couldn't figure out ways to get the door to open all the way or the stairs without making it seem shitty with the camera. Same with the menus we needed animation for that it would be impossible without it.
In the game it takes like 30 minutes for you to move ten feet because you have to take your time and do stuff. It took a long time because we were making fun of that fact.
Their weren't any thumbs. :P That was a bed sheet cover that we hung from the wall. Watch the scene after wards and you'll notice it.
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Good stuff on the animation front. Great, actually. Your character designs are interesting and stylized. You weren't lazy with movements, and facial expressions are detailed. I like your choices of color. Even backgrounds are nice.
Sound was okay. Your first shot should have started with volume at 50% instead of 0. I couldn't hear shit. While you might say that it's intentional, I as an audience member understand it as something of a mistake. Voice acting was pretty good.
The story is pretty weak. No real conflict or depth of character. You're playing on cheap laughs and vulgar humor, but whatever. It's NewGrounds after all. And Multimedia classes only give a fuck about animation anyway.
Overall, it's a pretty decent piece of work, but I think you should collab with a writer next time. Best of luck.
:P
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Latest Audio Reviews
I'm really thinkin' Crank 3 with this tune. It doesn't have a really clearly defined opening though, not that it matters as a soundtrack item. I think that it's just cool to have a good intro, for the feel of completeness that it brings. Same goes for ending, fade out is nice, and the audio sample was interesting, but overall I feel that it hurt what could have been a monumental piece of work.
The sample of a guy screaming was a bit of a poor choice, or maybe it just dragged too much, but it seemed slightly comical. I don't have much to offer in the form of suggesting an alternative, but hey.
Overall, it's got a really good feel, puts me in a very unique mindset, and when I'm it, it's really good.
Nice work, man.
Also, I just realized that this is a really old submission. Oh well. It doesn't seem dated in the slightest, and it's sad that it was so overlooked.
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I have the utmost respect for the funkiness of this tune.
The only thing I feel could have been improved would be the speed at which you end it. I think that the ending lags too much, and I would have cut it off at 3:27, perhaps also turning the pitch of the very last note up a bit and increasing it's length with slight reverb. The reason I say this is that the song has quite a bit of energy, but the ending is so long that it drains it all out. Cutting it down would prevent that energy loss, and still provide an adequate sense of closure. These are just my opinions, I really don't know much about music, but try it out if you've got time.
:D
Author's Response:
Not a bad idea, and it could end up working out better than what I have. Unfortunately I can't edit the song on Newgrounds anymore cause it's been used in a submission, but I'll try it out for myself.
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NO ENDING!?
This piece is superb, and you leave it hanging like that? Where's the closure, man? Tie up those loose ends! :D
The soul packed into this song is incredible. It really brings me back . . .
:'I
Author's Response:
I'm not sure I can put any other ending than the fading of emotions.
Thanks for the feedback though.
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